Vector and matrix operations are the backbone of efficient math in physics, engineering, robotics, computer graphics, and simulation. They let you express multi-dimensional problems cleanly—whether you’re computing orientations, doing transformations, or solving systems of equations.
This example shows two common tasks:
-
Vector cross product (useful for normals, torques, angular relationships)
-
Solving a linear system A⋅x=b (core of fitting, estimation, constraints, and many numerical methods)
JavaScript Example
// Vector and Matrix Operations
// Vectors
var v1 = vec.new(1, 2, 3);
var v2 = vec.new([4, 8, 6]);
const v_cross = v1.cross(v2);
disp("v1 x v2 =");
disp(v_cross);
// Matrices + linear solve A * x = b
var A = mat.new([
[1, 2],
[3, 4]
]);
const b = mat.new([
[5],
[11]
]);
const x = A.linsolve(b);
disp("Solution to linear system A * x = b:");
disp(x);
What’s happening here
1) Cross product
v1.cross(v2) returns a vector perpendicular to both inputs, with magnitude proportional to the area of the parallelogram they span. This is commonly used for:
-
computing a surface normal from two direction vectors
-
axis definition and orientation math
-
torque / moment calculations
2) Linear system solve
A.linsolve(b) computes the solution vector x such that:
- A⋅x=b
This shows up everywhere: least-squares fitting, control, constraints, Kalman filters, FEM, and many optimization steps.
Tips
-
Prefer vector/matrix primitives (
vec,mat) over manual loops for clarity and performance. -
If you solve many systems with the same
Abut differentb, you can often speed things up by reusing a decomposition (if JSLAB exposes it in your API).